One of the important things you need to work out as a design educator is what you will give out as first assignment in a seminar or project. It is like a warm-up for a project, something that helps you to move into the problem domain quickly.
Of course there is usually plenty of material to research, collect and talk about almost everytime — but while these things help with orientation in the subject matter, it does have the tendency to cast a damp over experimentation and form-giving.
So in early assigments I seek to propose a task that is technically easy to do on the one hand (in terms of tools you need). I think there are two types of early assignments:
The goal is to help students to make an observation they didn't expect or did not yet think about and to encourage them to use creative "out-of-bounds" thinking. At the same time it is desired that the extent of the "larger" design problem unfolds as well as all options available to solve it.
If you every have studied design - do you remember any the early assignments you got to get you in that loop?