Category: Interaction

  • Alahup CMS

    The CMS Alahup! seems to endorse a lot of the interaction design techniques of Web 2.0 applications (blind ups & downs, yellow flashes, spinning activity icons, etc) even though it appears to be a desktop application. The website states that the interface is based on Flash. So this application may well be an example what…

  • Pavel

    This is very interesting: a multi-user note-taking web-application. Click on this screenshot to get to the 5 minute screencast: I’d describe Pavel as some kind of “JotSpot Live with tinderbox-ish Notes” (see JotSpot Live and Tinderbox). The secret of the synchron updates of web pages between users is some code called LivePage. It is part…

  • Google Maps via Flash

    Paul Neave shows how to integrate Google Maps with Flash. Amazing! This example shows the power of Web APIs combined with a cutting edge interactive tool like Flash (you even can rotate the maps via the compass wheel). Now he just needs to find a way to allow people to seamlessly replace the DHTML application…

  • Audioscrobbler turned Last.fm – redesigned

    I wrote about Audioscroblbler before. Now I found they’ve merged it with their Last.fm service and also reworked their design – and it seems they improved usability a lot. Interestingly they offer blogs and tagging (they seem to have learned the lessons). The personal radio now can be used with a separate client (which is…

  • Google Maps

    Google Maps really seems to take off after offering their Google Maps API for web developers. People are quickly developing very interessting variations (e.g. this incredible mixing of map and satellite views or someone tracking the hotspots he was using with plazes.com). You’ll find much more at this del.icio.us tag »googlemaps«.

  • Location based services (update)

    A follow-up to yesterdays post: Tim Bruysten adds some context and links to an interesting project: Loopcity by Dietmar Offenhuber. Markus Neckar pointed me to the MacOS X menubar extra for Plazes by Martin Pittenauer. This makes it very easy to have the system announcing itself to the Plazes service (btw this is one of…

  • Location based services

    Until now the topic of »location based services« has been more a theoretical discussion about geological references to online data. Now there are obvioulsy a number of developments (and some rumors) that try to create datasets with longitude/latitude metadata. First of all hardware: The problem if tagging information with geological locations could be solved by…

  • George Olsen offers a toolkit for creating personas

    GUUUI.com points me to a helpful document (PDF): George Olsen has developed a persona toolkit, which can help you build detailed profiles of users, their relations to a product (e.g. a website), and the context in which they use a product. The toolkit is pretty extensive, but intended to be based on a pick-and-choose approach.George…

  • Nokia Lifeblog

    Nokia Lifeblog is a PC and mobile phone software combination that effortlessly keeps a multimedia diary of the items you collect with your mobile phone. Lifeblog automatically organizes your photos, videos, text messages, and multimedia messages into a clear chronology you can easily browse, search, edit, and save.

  • Aaron Marcus on interaction design

    Aaron Marcus interviewed by Sharon Poggenpohl: There are design documents which designers make, that convey wisdom and are part of transactions with colleagues from other disciplines, and users. We as designers must talk increasingly with and communicate with other professionals from other disciplines.” In this interview Aaron Marcus refers to his work on “LoCoS” a…

  • Interactive Fiction for the 21st Century

    … and what text adventures from the past have in common with todays games. [via Hinterding] Found a link to “Interactive Fiction Archive” in that article as well.

  • Balancing visual and structural complexity in interaction design

    Henrik Olsen: “For people with little experience in interaction design it’s tempting to equate visual simplicity with usability. But there is more between heaven and earth than meets the eye. The Q4 issue of GUUUI takes a look at some common pitfalls, where studies have proven that what appears to be simple isn’t always what…